The Alters: How To Make Your Alters Happy, Joy & Motivated

The Alters

In The Alters, keeping your Alters happy, joyful, and motivated leads to increased productivity in your mobile base. Conversely, Alters who are angry, scared, or rebellious may argue with one another, get injured more frequently, or take drastic actions.

You can monitor an Alter’s mood by opening the menu and selecting the Alters tab. There, you’ll see each Alter’s emotional status along with an event log explaining the cause of their emotions. A white upward arrow indicates a positive emotion, while a yellow downward arrow signals a negative one.

The Alters: How To Make Your Alters Happy, Joy & Motivated

The most effective ways to boost an Alter’s joy or motivation are by watching a movie together or playing beer pong in the Social Room. Watching a movie takes 3 in-game hours and boosts the morale of the entire crew. These movies can be found near pod crash sites, usually inside briefcases. Some of the briefcases will also contain miscellaneous items that can be given to the alters to improve their mood. Playing beer pong with an Alter and winning will increase their motivation.

When conversing with an Alter, it’s important to be mindful of their life path. Choose dialogue options that align with their personality to reduce rebellion and anxiety. Saying the wrong things can increase their rebelliousness and gloom, and raise their anxiety levels.

Each dormitory can accommodate up to four Alter. However, in Act 2, when you have five Alters, one will be forced to sleep on the floor. To solve this, you’ll need to research and build a personal cabin. Assigning the Alter with the worst mood to this cabin will improve their emotional state.

Injuries or radiation burns that go untreated will worsen an Alter’s mood. To treat them, assign the affected Alter to an infirmary bed. If left untreated for too long, the Alter may die, and you will permanently lose one of the quantum computer slots they occupied.

You can also build a Contemplation Room to help Alters recover from severe anger or distress. Only a Guard or Shrink Alter can supervise this room, and doing so accelerates the mood recovery process.

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