Battlefield 6 – Optimization Settings PC, & Console Commands
Battlefield 6 is an action-packed high high-intensity co-op online multiplayer game where they can participate in various game modes to dive into the fast-paced gameplay. Movement, strategic positioning, environmental destruction, tanks, fighter jets, and the combination of most deadliest squad make this a special warfare experience that each player can get. Spawn and learn from the mistake till you bask in the glorious victory.
The FPS plays an important role when everything on your screen seems to be chaotic and the enemy soldiers are swarming from left to right. Higher FPS allows the game to run more seamlessly, reduces input lag, and faster reactions by eliminating screen tearing. In this guide, we have listed all the settings for PC to optimize their game and controller settings.
Best Optimization Settings PC For Battlefield 6
Graphics
Graphics Quality: Low
- Graphics Quality Settings: EDIT
Graphics Quality: Low
Set the Graphics Quality to Low, and from there, we will proceed to change the settings.
Texture Quality: High/Low
Texture Filtering: High/Low
Terrain Quality: Medium/Low
Screen Space Reflections: OFF
Screen Space AO & GI: OFF
Advanced: EDIT
Frame Rate Limiter: OFF
Dynamic Resolution Scale: OFF
NVIDIA Reflex Low Latency: Enabled
Anti-Aliasing: TAA
Upscaling Technique: DLSS/FSR
Upscaling Quality: Balanced
AMD FSR Frame Generation: ON
Future Frame Rendering: OFF
Performance Overlay: Simple
Camera Settings
Weapon Motion Blur: 0
World Motion Blur: 0
Camera Shake Amount: 50
Reduce Sprint Camera Bobbing: ON
Chromatic Aberration: OFF
Vignette: OFF
Film Grain: OFF
Display
Fullscreen Mode: Borderless/Fullscreen
Fullscreen Resolution: According to your Display Monitor.
VSync: OFF
Note: Restart the game.
System
Command Console: Enabled
This allows you to open the console command by pressing the tilde key.
Console Commands
- worldrender.lighttilecspathenable 0
- worldrender.motionblurenable 0
- worldrender.motionblurquality 0
- worldrender.motionblurmaxsamplecount 0
- worldrender.lensflareenable 0
- worldrender.anamorphiclensflareenable 0
- worldrender.SSAOenable 0
- worldrender.dofenable 0
- postprocess.dofmethod 0