Gundam Breaker 4 – Complete Movelist, Combos Or Moveset
Gundam Breaker 4 is a Hack and Slash combat role-playing game where you can create your own customized ultimate Gundam. Duel against various enemies online and showcase your battle prowess and combat knowledge to challenge everyone around the world. Break their parts to gain the loot from the war to commemorate the fallen.
No-Weapon Combo List
This is divided into Ground and Aerial moves
Ground Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A – > Melee A – > Melee A -> Melee A
- Gatling Punch or Kick: Hold the Melee A or Melee B button while performing a Light Combo Attack before the string ends (Final light attack).
- Uppercut: Melee A -> Forward + Melee A (Hold)
- Sweeping Kick: Melee A -> Melee B
- Headbutt: Melee A-> Melee A -> Melee B
- High Kick Ender: Melee A-> Melee A -> Melee A – > Melee B
- Shockwave: Melee A -> Melee A-> Melee A- > Melee A – > Melee B
- Kick Launcher: Melee A -> Forward + Melee B (Hold)
- Heavy Finisher: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Grab: Melee B (Hold)
- Heavy Combo Attack: Melee B -> Melee B – > Melee B -> Melee B
Aerial Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A -> Melee A
- Sweeping Kick: Melee A -> Melee B
- Headbutt: Melee A -> Melee A -> Melee B
- Ground Slam: Melee A -> Melee A -> Melee A – > Melee B
- Heavy Finisher: Melee A -> Melee A -> Melee A – > Melee A – > Melee B
- Air Grab: Melee B (Hold)
- Heavy Combo Attack: Melee B -> Melee B – > Melee B
Martial Arts Combo List
This is also divided into Ground and Aerial Moves.
Ground Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A
- Uppercut Ender: Hold Melee A anytime before the Light Combo Attack Ender.
- High Kick Launcher: Hold Melee B anytime before the Light Combo Attack Ender.
- Gatling Punch or Kick: Hold the Melee A or Melee B button while performing a Light Combo Attack before the string ends (Final light attack).
- 1-2 Combo: Melee A -> Melee B
- Ground Shook: Melee A -> Melee A -> Melee B
- Front-Back: Melee A -> Melee A -> Melee A -> Melee B
- Shockwave: Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Jump Knee Ender: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Push-Back: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Uppercut Ender: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Heavy Combo Attack: Melee B -> Melee B – > Melee B -> Melee B -> Melee B
- Launcher: Melee B (Hold)
Aerial Combos
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A
- 1-2 Combo: Melee A -> Melee B
- Ground Slam: Melee A -> Melee A -> Melee B
- Overhead Ender: Melee A -> Melee A -> Melee A -> Melee B
- Front-Back: Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Flying Kick: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Heavy Combo Attack: Melee B -> Melee B -> Melee B -> Melee B
- Launcher: Melee B (Hold)
Greatswords Combo List
The list is divided into Ground and Aerial movelist. The hold can be charged which is distinguished between the colors. There are 4 levels of charge i.e. White, Blue, Green, Red.
Ground Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A -> Melee A
- Quick Launcher: Melee A -> Forward + Melee A (Hold)
- Knockback Ender: Hold Forward + Melee B anytime before the Light Combo Attack Ender.
- 1-2 Combo: Melee A -> Melee B
- Upward Swing: Melee A -> Melee A -> Melee B
- Whirling Blade: Melee A -> Melee A -> Melee A -> Melee B
- Quick Slash: Melee A -> Melee A -> Melee A -> Melee A -> Melee B
- Heavy Combo Attack: Melee B -> Melee B -> Melee B
- Launcher: Melee B (Hold, White Charge)
- Launcher Ver. 2: Melee B (Hold, Blue Charge)
- Launcher Ver. 3: Melee B (Hold, Green Charge)
- Launcher Ver. 4: Melee B (Hold, Red Charge)
Aerial Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A
- 1-2 Combo: Melee A -> Melee B
- Downward Swing: Melee A -> Melee A -> Melee B
- Heavy Combo Attack: Melee B -> Melee B
- Launcher: Melee B (Hold)
Lance Combo List
The ground and aerial moves are as listed.
Ground Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A -> Melee A -> Melee A
- Charge Spear Ver. 1: Melee A (Hold)
- Charge Spear Ver. 2: Forward + Melee A (Hold)
- Launcher: Melee 2 -> Melee A
- Spear Swing Ender: Melee 2 -> Melee 2 -> Melee 2 -> Melee A
- Spear Stabbing: Melee 2 -> Melee 2 -> Melee 2 -> Melee 2 -> Melee 2 -> Melee A
Aerial Combo
- Light Combo Attack: Melee A -> Melee A -> Melee A -> Melee A
- Charge Spear: Melee A (Hold)