In Lords Of The Fallen, you can upgrade your character by interacting with one of the vestiges which are the checkpoints located across the map. In the character upgrade menu, you will find six stats that you can upgrade by using one level. There are also three sub stats which are:
- Offensive Stats
- Defensive Stats
For each level you invest in one of the six stats, the substats will scale. Below you will find a brief guide on how to the sub stats are scaled based on these six stats.
Lords Of The Fallen Stats Explained How They Work
It increases your physical damage, defensive stats, and resistance towards Affliction. Each level invested in strength will increase your defensive stats by 1. The physical damage is related to the weapon type. You can select a weapon and check its stats. If the strength rating is A and agility is B, the weapon damage will scale more if you increase strength stats. Every alternate level you invest in strength will also increase +1 resistance.
This stat also increases physical damage, defensive stats, and resistance. Agility-type weapon damage will scale better with this stat. The defensive and resistance also work the same strength stats, each level increases defensive stats by 1 and every alternate level will increase the resistance by +1.
This stat increases your stamina, weight, defensive stats, and resistance. Each level of endurance will increase your stamina by 17 and every alternate level will increase it by 18. That means on one level you get +17, the next one +18. Defensive stats will increase by +1 on each endurance level. Resistance will increase +1 on every alternate level. The weight scaling works a bit differently. On some levels, you will get +1 while on other levels you will get +2.
Vitality stat increases your health, weight, defensive stats, and resistance. The health is increased +21 in each level and weight scaling is similar to Endurance. The defensive stats and resistance is also similar to other stats where +1 defensive stats for each level and +1 resistance on each alternate level.
This stat increases your mana, defensive stats, and resistance. Each level of inferno will give +9 mana and every alternate level will give +8 mana. In the defensive stats, the fire stat will increase by +3 on every level while other stats will increase by +1. Just like every other stat the resistance will increase every alternate level by +1.
This stat scaling is very similar to Inferno, but instead of +3 fire, you will now get +3 Holy and +3 Wither. Rest every other scaling is similar.