Locked In Mind- Theater Room Puzzle, Room 2 Walkthrough
At Locked In MInd, if you are in the second room i.e. the Stage Room then you have successfully completed and obtained all the clues in the first room i.e. the Dressing Room. In this second room, there are a few items that are present in room 1 which will be used here. This will be one of the classic search-and-solve rooms where you have to deal with a large confined space. Whenever you are stuck, refer to this guide at any instance.
Theater Room Puzzle, Room 2 Complete Walkthrough For Locked In Mind
Room 2: Stage Room
Talk to both soldier and Baker in succession to proceed through solving the puzzle. Next, Place the arrow which we had found in the Dressing Room (1st Stage) in the Crossbow to shoot the target and reveal the next clue for the word puzzle placed behind the Baker’s skit.
Clue: The circled letters as per referring to the board were revealed when the arrow hit the target i.e. L, C, P, F. Use the code F-C-P-L, and enter it into Black Padlock i.e. present at the 1st Room which is arranged from top to bottom to unlock the drawer that contains “Gold Bar“. Pick the firewood and place it inside the furnace. Place the Gold Bar inside the cup holder and next, place it inside the furnace to melt gold.
Next is behind the Soldier’s skit, there would be a paper that has drawings of Haystack, Barrel, and Table. So after counting the number of Haystack, Barrel, and Tables present on the stage; unlock the chest situated in front of the soldier. The number to unlock the chest is 7-5-3.
After collecting the Pitchfork, search all the haystacks. You will ultimately find a golden key that will be used on the locked staircase next to the 3rd room’s locked door. Climb the stairs to collect the mold and place it on the table. Use the molten gold to mold it into a crown to present it to the soldier.
Once you place the crown in front of the soldier, the case will open revealing a key that unlocks the well. Collect the sack and place it on the grinder present behind the Baker. Pick up the jar i.e. placed on the ground behind Baker’s skit and place it on top of the grinder. Once it stops grinding, you have obtained the dough!
Place the dough in the oven to bake it. Next, give the bread to the Baker which will give you the final key to proceed through the door and enter the 3rd room.