Dying Light 2 is an action survival role-playing game developed by Techland. There are various safes located across the map that you will find during your exploration. These safes are locked and you will need codes to open them.
The codes to these safes are also hidden that you need to find. Some of these codes are hidden in crates, for others you need to solve a riddle and for some, you need to focus on the conversation with the NPC. Below you will find codes to a few of these safes and how to solve the riddles.
Dying Light 2 All Safe Location & Codes To Open
The codes to these safes are located near the safe itself. You can find the clue in the same room or in the same building. Use your survivor sense to locate these clues.
Nightrunner’s Hideout Safe
In the hideout, you will find the safe on the table, use your survivor sense, and nearby you will find a crate inside which there will be a collectible called Safe code. Inside the note, you will find code 101 that can be used to unlock the safe. Inside the safe, you will find an inhibitor.
This safe can be found on top of the church tower in Old Villedor Bazaar. The clue to open the safe is “5×100+15-5” and the code is 5 1 0.
First Biomarker Quest Safe
In this quest, you need to obtain a biomarker that will be inside a safe. The NPC will hand you over a note with a puzzle that you need to solve in order to open the safe. The puzzle is:
– What becomes smaller when you turn it upside down? 9
– An odd number – take away a letter and it becomes even. 7
– A little girl goes to the store and buys one dozen eggs. As she is going home, all but three eggs break. How many eggs are left unbroken? 3
The code to open the safe is 9 7 3.
Garrison Station Safe Code (Broadcast Quest)
After opening all the terminals and gates you will come across a safe that contains an inhibitor. The safe code will be located in a container that can be found using survivor sense. The safe code clue is “Approximate number of PI” which is 3.14. So, therefore, the open the safe you need to enter 3 1 4.
Downtown Bandit Camp Safe
In the bandit camp, you will find a safe that contains an inhibitor, nearby you can find a note by using your survivor sense else you can enter the code 313 to open it directly without collecting the note.
Treasure Hunt Safe
The treasure hunt side-quest can only be triggered if you choose to keep the map at the end of “The deserter” side quest. You need to find a book and decipher a coded message. After deciphering you will get:
“ZERO THREE TWO ONE SIX SEVEN”
Head over to the lower part of the wharf tower underwater you will find the safe. Put the code 03-21-67 to find C4 explosives.
Horseshoe Water Tower Safe Code
To open this safe you need to spare Jack and Joe and later interact with them where they will give you a quest. During the quest, you will come across a safe and the clue has already been given by them that is “Year in which America was discovered” and the safe code is 14-9-2.