In the Prison Simulator, there is a total of 10 Collectibles that is needed to be found in order to unlock the Journal Collectible page for each of them. The Prison is quite large and finding these small items might be too tiring as they hide in plain sight and the worst of it all will be that you might have passed that location a dozen times where the collectibles are kept. Therefore, in this guide, we have explained where to find all the collectibles in the sequence.
All Collectibles Location For Prison Simulator
The Journal has 10 Collectibles listed and they cannot be found altogether in a single day. After collecting the first collectible, it will be registered in the Journal, and the following day, the next collectible will spawn. As we already know that searching the whole premise for a miniature collectible can be challenging. Therefore we have mentioned all the collectibles locations which we have found.
The first collectible “Bottle” can be found from Day 1 in Cell Block B under stairs as shown in the image above.
The second collectible “Soap” can be found in the Shower Room beside where the inmate’s dirty laundry or Towels of the inmates are kept. The image shown above the location shows where Soap was found.
The third collectible “Feather” was found in the Prison Yard as shown in the image above. Next to the basketball court fence towards the sitting stand for the prisoners, you will locate the third collectible.
The fourth collectible “Shank” was found in Cell Block B inside 15 number cell under the bed as shown in the image above.
The fifth collectible “Lipstick” can be found in the Guards Room. On the table, as shown in the image above is where the collectible would be placed.
The sixth collectible “Pruno” can be found again the Cell Block B. In cell B04, you will find the Pruno placed inside the toilet as shown in the image above.
The seventh collectible “Bloody Nails” can be collected from the Infirmary. Once you enter the room, on the left side beside the second bed will be the nail placed as shown in the image above.
The eighth collectible “Psych Evaluation” can be collected from the dustbin present in the Warden’s Room as shown in the image above.
The ninth collectible “Beanie” can be collected from the Workshop as shown in the image above. It cannot be missed if you visit Workshop and the ninth collectible has spawned due to the fact that once you open the door, the view of the workshop table is what we see first and the bright color of the Beanie makes it easier to spot.
The tenth collectible “Toy Locomotive” can be collected from the second cell where Death row inmates are kept before Execution. Under the bed, as shown in the image above is where the final collectible is placed.
Once you collect all the Collectibles, the achievement “Collectibles hunter” will be unlocked. For more posts on Prison Simulator, click on the link that has been mentioned below the description: