The Henry Stickmin Collection- All Endings Walkthrough
The Henry Stickmin Collection presents you with the next most bizarre adventure than Jojo. From Episode 1: Escaping the Prison to Episode 5: Completing the Mission, there are multiple endings that you want to complete and do not want to miss out on. This guide is for all the gamers who require little help and speedrun to unlock all the endings in The Henry Stickmin Collection. Let’s say no more and dive right into the multiple endings.
All Endings Walkthrough For The Henry Stickmin Collection
Episode 1: Escaping The Prison
Endings 1:
After getting your Parcel in the prison. Select these followings:
- File
- Cell Door
- Chair
- Right Direction
- Plungers
Now you are out in safety running around the barren land.
Rank- Sneaky Escapist (SE)
Endings 2:
Select these following methods in order to achieve the selected ending.
- Cellphone
- Attorneys
- F. White
- Evidence> Disguising Bag
Now, the trial undergoes according to the plan which makes you Not Guilty.
Rank- Lawyered Up (LU)
Endings 3:
Select these following methods in order to achieve the selected ending.
- Drill
- Crowbar
After a few directional input selection, we would recommend not to select and select all type of wrong inputs in order to achieve all epic fails. However, this Ending is the most fun and epic which you should definitely try out.
Rank- Badass Bust Out (BBO)
Episode 2: Stealing The Diamond
Endings 1 :
Make sure you collect all paintings.
- Bust In
- Ram
- Shield
- Tow Cable
- Rock
- Bubble
- Diamond
Rank- Intruder on a Scooter (IoaS)
Endings 2:
Make sure you collect all paintings.
- Sneak In
- Teleporter
- Penny
- Wire
- Hammer
- Plank
- Diamond
Rank- Unseen Burglar (UB)
Endings 3:
Make sure you collect all paintings.
- Sneak In
- Pick
- Plane
- Retro Room
- Mushroom
- Clockwork (3rd Panel button)
Rank- Just Plain Epic (JPE)
Episode 3: Infiltrating The Airship
Endings 1:
- Earpiece
- Vacuum
- Glue
- Robo Helper
- Bone Melt
- Spook
- Reroute The Power
- Force Gun
Rank- Government Supported Private Investigator (GSPI)
Endings 2:
- Grapple Gun
- Wait
- Key
- Vent
- Leap
- Paperizor
- Shrink ‘n Grow
- Armor
- Prototype (4th Disk)
Rank- Pure Blooded Thief (PBT)
Endings 3:
- Cannon Ball
- Chair
- Eject
- Beans
- Rocket Jump
- Yo-Yo > Goods or Dirk > Tools
- Glider
- Dummies
Rank- Rapidly Promoted Executive (RPE)
Endings 4:
- Cannon Ball
- Chair
- Eject
- Beans
- Rocket Jump
- Yo-Yo > Goods or Dirk > Tools
- Glider
- Tank
Rank- Relentless Bounty Hunter (RBH)
Episode 4: Fleeing The Complex
Endings 1:
- Boost Up
- Synchronized Takedown
- The Force
- Sniper Rifle + Taser
- Toss
- Make a Face
- Motorcycle (3rd Choice)
Rank- Convict Allies (CA)
Endings 2:
- Boost Up
- Whoopee Cushion
- Power Jump
- Balloon
- Helium
- Leaf
- Dinghy
Rank- Ghost Inmate (GI)
Endings 3:
- Charge Tackle
- Acrobatics
- Item
- Sword Guy (South)
- Truck
- Slam
- Wait till the time is over
Rank- Presumed Dead (PD)
Endings 4:
- Wait For Transfer
- Laser Plane
- Government
- Flash
- Mini Helicopter
- Left (Launcher guy)
Rank- International Rescue Operative (IRO)
Endings 5:
- Wait For Transfer
- Laser Plane
- Toppat Clan
- Drill Pod
- Sick Ride
Rank- The Betrayed (TB)
Episode 5: Completing The Mission
After unlocking all the Endings till Episode 4, you will get choices to connect your story. Choices and Endings for The Henry Stickmin Collection are provided below:
Endings 1: Government Supported Private Investigator + Ghost Inmate
- Magic Hat
- Window
- Free Transform
- Succpak
Rank- Cleaned ’em Out (CeO)
Endings 2: Government Supported Private Investigator + Convict Allies
- Option 4
- Barrel
- Cannon
- Diversion
- Henry’s Plan
Rank- Triple Threat (TT)
Endings 3: Government Supported Private Investigator + Presumed Dead
- Trash Ball
- Charles
- Vent
- Broken Window (2nd Door)
Rank- Valliant Hero (VH)
Endings 4: Government Supported Private Investigator + International Rescue Operative
- Drawing
- Trapeze
- Remote Toppat
- Red Herring
- Swapper
- Horn
Rank- Special BROvert Ops (SBO)
Endings 5: Pure Blooded Thief + Ghost Inmate
- Mosquito Mode
- Teleporter
- Open
- Yell
- Grow ‘n Shrink
Rank- Jewel Baron (JB)
Endings 6: Pure Blooded Thief + Convict Allies
- Rope + Wings
- Time Machine
- Block
- The Government
Rank- Pardoned Plans (PP)
Endings 7: Pure Blooded Thief + Convict Allies
- Rope + Wings
- Time Machine
- Block
- The Toppat Clan
Rank- Toppat Recruits (TR)
Endings 8: Pure Blooded Thief + Presumed Dead
- Stop
- No Choice
- Spiked Wheels
- Hammer (3rd Choice)
- Precision Shot
Rank- Stickmin Space Resort (SSR)
Endings 9: Relentless Bounty Hunter + Ghost Inmate
- Magic Spell
- Metal Hat
- Pew Pew Gun
- Nano Suit
- Max Gravity Boots
- Drop Pods (4th Choice)
Rank- Free Man (FM)
Endings 10: Relentless Bounty Hunter + Convict Allies
- Fire
- Fulton
- Wombo Combo
Rank- Capital Gains (CG)
Endings 11: Relentless Bounty Hunter + Presumed Dead
- Plow
- Agility
- Item > Mirror
- By Sea
Rank- Little Nest Egg (LNE)
Endings 12: Relentless Bounty Hunter + International Rescue Operative
- Convert
- Suppressing Fire
- Cheap Fighting Combo
- Ocarina
Rank- Master Bounty Hunter (MBH)
Endings 13: Rapidly Promoted Executive + Ghost Inmate
- Helicopter Hat
- Dave
- Deuces
Rank- Toppat Civil Warfare (TCW)
Endings 14: Rapidly Promoted Executive + Convict Allies
- Wrist Strapped Grapple Hook
- Mounted Gun
- Flute
- Dual Tech
- Henry
- Abandoned Tank
Rank- Toppat King (TK)
Endings 15: Rapidly Promoted Executive + Presumed Dead
- Abuse Physics Engine
- Lagswitch
- Scrambler
- Thumbprint Scanner (2nd Choice)
Rank- Toppat 4 Life (T4L)
Endings 16: Rapidly Promoted Executive + The Betrayed
- Blade Forme
- Y- Type Move
- Staple
Rank- Revenged (R)
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