Pathfinder: Kingmaker – Guide For All The Class

Pathfinder: Kingmaker

Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. It is an isometric CRPG fantasy game based on the popular Pathfinder franchise.

The story of the game takes place with you leading a party of adventurers made up of many different characters. you will need to upgrade you party and build your own kingdom on the stolen land region.

Guide For All The Class In Pathfinder: Kingmaker

In the game, you will find many different characters, races, classes and your decision with them will shape your gameplay.

So in this guide, you will find the list of all the classes and important information regarding them which will help you create a better party.

Below you will find the list of all the classes present in Pathfinder: Kingmaker. you will find their different stats and information on all subclasses.

Alchemist
  • Main Attribute – Bomb, Mutagen, Poison
  • High – Fortitude and Reflex
  • Skills – Knowledge (Arcana), Knowledge (World), Magic Device, Perception, Trickery.
  • Pros – can use good spells for ranged fight and Mutagen for close melee combat.
  • Cons –  Bomb feature is weak at early and can harm your teammate’s levels but can be leveled up to improve its effectiveness.

Grenadier – it gains martial weapon proficiency and replaces poison resistance with precise bomb ability. this way your bombs won’t affect your ally.

Vivisectionist – it loses the bomb ability and replaces it with a sneak attack which increases its damage output when you attack after hiding.

Chirurgeon – it loses poison resistance and gains infused curative. this lets you use status effect removing infusions on your teammates.

Barbarian
  • Main Attribute – Rage, High movement speed.
  • High – Fortitude.
  • Skills – Athletics, Lore (Nature), Mobility, Perception, Persuasion.
  • Pros – extremely good at melee combat, rage ability increase the sense of traps and reduces damage.
  • Cons – Poor in situations where you can’t get near the enemy.

Armored Hulk – gets high armor proficiency but loses movement speed for bonuses to CMD.

Mad Dog – this subclass does not get rage ability until level 4 and also gains few rage powers. but you will get an animal companion, if you team up with this companion you will gain different bonuses in fights.

Invulnerable Rager – loses sense to avoid traps and gains damage reduction and resistance to fire and cold at third level.

Bard
  • Main Attribute – Bardic Knowledge, Cantrips, Detect Magic, Inspire Courage
  • High – Reflex, Will
  • Skills – has all skills
  • Pros – has great buffs which can make the party stronger
  • Cons – can’t do much alone.

Archaeologist – loses inspire courage and gains luck bonuses on almost all rolls.

Thundercaller – loses Bardic Knowledge and gains more Nature rolls bonuses and the ability to deal sonic and thunderbolt damage.

Flame Dancer – this subclass gain fire-based abilities, starting from level three you will get fire ability and grant fire resistance to party.

Cleric
  • Main Attribute – Channel Energy, Detect Magic, Divine Spells, Domain Selection
  • High – Fortitude, Will
  • Skills – Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion
  • Pros – can heal and fight with other melee fighters.
  • Cons – cannot tank which makes it a squishy melee fighter.

Crusader – a better fighter version, it gains fighter feats every five levels.

Herald Caller – can lose prepared spells to summon creatures related to their deity.

Ecclesitheurge – lose armor and weapon proficiency and gains bonuses with spells.

Druid
  • Main Attribute – Detect Magic, Nature Bond, Nature Sense, Spontaneous Summoning, Wild Shape
  • High – Fortitude, Will
  • Skills – Athletics, Lore (Nature), Knowledge (Arcana), Knowledge (World), Perception
  • Pros – strong spellcaster, can heal and create animals or elemental forms in combat
  • Cons – weak in melee/close range fight

Blight Druid – loses nature bond and gains blight bond which causes nearby enemies to become sick during fights.

Defender Of The True World – this subclass is strong against fey, it gains bonus damage against fey which makes it good in some part of the game.

Feyspeaker – this subclass is good for fey, it gains enchantment and illusion spells. also, it uses charisma for spellcasting.

Fighter
  • Main Attribute – Armor Training, Bravery, Bonus Combat Feats, Weapon Training
  • High – Fortitude
  • Skills – Athletics, Knowledge (World), Lore (Nature), Persuasion
  • Pros – has the highest HP and can carry heavy armor and heavy weapons
  • Cons – Weak in ranged fights

Aldori Defender – loses armor training and gains defensive parry skills giving armor class a bonus while using full attacks with a sword.

Tower Shield Specialist – loses weapon training and gains defensive bonuses when you equip a tower shield.

Two-Handed Fighter – loses armor training and gain bonuses when wielding two-handed weapons.

Inquisitor
  • Main Attribute – Detect Magic, Judgment, Orisons, Stern Gaze
  • High – Fortitude, Will
  • Skills – has all skills
  • Pros – very effective in focusing a single target
  • Cons – weak spell caster and close ranged fighter

Monster Tactician – loses Judgment ability to gain to summon monster at every level.

Tactical Leader – loses stern and gains diplomacy over intimidation

Sacred Hunstmaster – loses judgment and gains animal companion which gives bonuses when used in combat of Pathfinder: kingmaker.

Magus
  • Main Attribute – Arcane Pool, Detect Magic, Spell Combat
  • High – Fortitude and Will
  • Skills – Athletics, Knowledge (Arcana), Knowledge (World), Magic Device, Persuasion
  • Pros – Strong fighter and spell caster
  • Cons – more of a team character and can’t do much alone

Eldritch Scion – this subclass gains arcane pool points based on charisma instead of intelligence.

Sword Saint – loses magic ability to gain fighter only features making it a good frontline fighter.

Eldritch Archer – this subclass, gain magic based bonuses making it a good ranged fighter.

Monk
  • Main Attribute – Armor Class Bonus, Flurry Of Blows, Improved Unarmed Strike, Ki Powers, Stunning Fist
  • High – Fortitude, Reflex
  • Skills – Athletics, Knowledge (World), Lore (Religion), Mobility, Stealth, Perception, Persuasion
  • Pros – gain bonus damage over time from fist when you don’t equip weapon or armor.
  • Cons – weak at early levels.

Scaled Fist – this subclass gains access to crane style and dragon style.

Sensei – this subclass gains the ability to grant bonuses to other members of the party.

Traditional Monk – loses the ability to choose Ki powers but it gains huge bonuses from other powers.

Paladin
  • Main Attribute – Aura Of Courage, Divine Grace, Lay On Hands, Mercy, Smite Evil
  • High – Fortitude, Will
  • Skills – Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Persuasion
  • Pros – can heal and remove the negative status bonus
  • Cons – weak at early levels

Divine Hunter – it loses points in sword and shield but gains access to ranged combat features

Hospitaler – loses points in smite evil and gains more healing abilities.

Divine Guardian – gains bonus effect in fight and can protect one member of the party in Pathfinder: kingmaker.

Ranger
  • Main Attribute – Favored Enemy, Favored Terrain, Hunter’s Bond
  • High – Fortitude, Reflex
  • Skills – Athletics, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Persuasion, Stealth
  • Pros – gains bonuses when you focus a single enemy
  • Cons – weak versus a large number of enemies

Freebooter – this class focus on a single target to gain the bonus. the gained bonus is granted to the whole party.

Flamewarden – loses base spell to gain fire-based abilities it also gains a weapon with flame effects.

Stormwalker – loses points in melee weapons and gains lighting abilities making it a good range caster.

Rogue
  • Main Attribute – Danger Sense, Sneak Attack, Trapfinding
  • High – Reflex
  • Skills – Athletics, Knowledge (World), Magic Device, Mobility, Persuasion, Stealth, Trickery
  • Pros – deals bonus damage after attacking from shadows and also disarms traps
  • Cons – weak on straight combats

Eldritch Scoundrel – loses points in sneak damage bonuses but gain spells casting abilities.

Knife Master – lose the sense of danger but gains bonus against light blade attacks also it does more damage in sneak attacks.

Thug – loses disarming and sense of danger and gains demoralizing and intimidation on enemies in Pathfinder: kingmaker.

Sorcerer
  • Main Attribute – Bloodline, Detect Magic, Spells
  • High – Will
  • Skills – Knowledge (Arcana), Magic Device, Persuasion
  • Pros – can cast more numbers of spells per day
  • Cons – has a low number of spells

Empyreal Sorcerer – this subclass uses wisdom instead of charisma and also gains some elemental spells.

Sylvan Sorcerer – this subclass gains access to animal companion and the few different spell abilities.

Sage Sorcerer – this subclass uses intelligence instead of charisma for spell casting which gives access to some wizard abilities.

Wizard
  • Main Attribute – Arcane Bond, Detect Magic, Specialist School, Spells
  • High – Will
  • Skills – Knowledge (Arcana), Magic Device, Persuasion
  • Pros – has access to a large number of spells
  • Cons – can cast few spells per day

Arcane Bomber – this subclass loses some spell points and gains the bomb abilities.

Thassilonian Specialist – loses the broad number of spells but gains bonuses for the small number of spells.

Scroll Savant – loses access to wizard features but gains more power when the spell is cast from a scroll.

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