Surviving Mars – List Of All Sponsors Details And Commanders Ability
Developer Haemimont Games and Publisher Paradox Interactive have released their new game titled Surviving Mars on the steam store. it is a simulation and strategy game where players try to survive and colonize their new planet Mars.
In Surviving Mars, players can use different sponsors to get different playthrough and commanders to get different perks. but remember all the details is not possible so below you will find a guide on what different sponsors and commanders offers in the game.
List Of All Sponsors Details In Surviving Mars
International Mars Mission
- Starting Rockets: 5
- Difficulty: Very Easy
- Funding: $30,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Large Rocket Payload – 70,000 kg
- Colonists never get earthsick
- Food supply from passenger rocket increased (x10)
- Rockets synthesize fuel
USA
- Starting Rockets: 3
- Difficulty: Easy
- Funding: $8,000 M
- Research per Sol: 300
- Rare Metals Price: $25 M
- Starting Applicants: 100
- Large Rocket Payload – 70,000 kg
- Periodic Additional Funding
Blue Sun Corporation
- Starting Rockets: 2
- Difficulty: Easy
- Funding: $10,000 M
- Research per Sol: 100
- Rare Metals Price: $30 M
- Starting Applicants: 100
- Can buy applicants with funding
- Additional rockets significantly cheaper
- Probes can discover deep rare metal deposits
- Bonus tech: Deep Metal Extraction
China
- Starting Rockets: 3
- Difficulty: Very Easy
- Funding: $8,000 M
- Research per Sol: 100
- Rare Metals Price: $25 M
- Starting Applicants: 200
- Passenger Rockets carry 10 additional colonists
- Applicants are generated twice as fast
India
- Starting Rockets: 3
- Difficulty: Normal
- Funding: $7,000 M
- Research per Sol: 100
- Rare Metals Price: $24 M
- Starting Applicants: 150
- All building costs are reduced by 20%
- Bonus Tech: Low-G Engineering
Europe
- Starting Rockets: 1
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 400
- Rare Metals Price: $22 M
- Starting Applicants: 100
- 5 extra starting technologies
- Gain funding every time a tech is researched, double if it is a breakthrough tech
Spacey
- Starting Rockets: 5
- Difficulty: Normal
- Funding: $6,000 M
- Research per Sol: 200
- Rare Metals Price: $20 M
- Starting Applicants: 75
- Drone Hubs start with additional drones
- 50% cheaper advanced resources
Church Of New Ark
- Starting Rockets: 1
- Difficulty: Hard
- Funding: $4,000 M
- Research per Sol: 0
- Rare Metals Price: $20 M
- Starting Applicants: 120
- All colonists have a religious trait
- Birthrate is doubled
- Hydroponic Farms performance reduced by 50
Russia
- Starting Rockets: 2
- Difficulty: Hard
- Funding: $5,000 M
- Research per Sol: 200
- Rare Metals Price: $22 M
- Starting Applicants: 100
- Bonus tech: Fueled Extractors
- Fueled Extractors upgrade is free
- Fuel Refinery Prefab costs 50% less
- Rockets have extended travel time
Paradox Interactive
- Starting Rockets: 1
- Difficulty: Hard
- Funding: $4,000 M
- Research per Sol: 100
- Rare Metals Price: $24 M
- Starting Applicants: 75
- Discover more breakthrough anomalies
- Researching a breakthrough tech grants applicants
- Rockets require more fuel to launch
List Of All Commanders Ability In Surviving Mars
Inventor
- Drones get optimized to construct and work faster until it reaches Sol 100
- Bonus – it gives players Autonomous Hubs which means the drones no longer need repair or power to work.
Oligarch
- Fuel production is increased by 25% so more fuel refinery means more fuel.
- Bonus – it unlocks Arcology which gives players a residential spire.
Hydro Engineer
- Reveals a Water Deposit at the beginning of the game.
- All the Domes consume 25% less water by the colonist.
- Bonus – Gives player Water reclamation which unlocks a spire reducing water consumption.
Doctor
- Minimum comfort for birth is reduced by 15
- Bonus – Gives player Stem Reconstruction which increases the lifespan of the colonists.
Psychologist
- Every time colonists sleep in their homes they recover 5 sanity.
- Bonus – Gives player Behavioral Shaping which unlocks a Sanatorium spire and treats colonists’ flaws.
Politician
- All the funding are increased by 20%
- Bonus – Gives player Martian Patents which has repeatable tech that grants funding.
Futurist
- All the breakthrough tech when researched gets completed 30% faster.
- Bonus – Gives player Autonomous Sensors which means Sensor towers no longer require power or repair to work.
Ecologist
- Service comfort of decorations is increased by 10
- Bonus – Gives player Hanging Gards which unlocks a Spire and it improves the residences in the dome.
Astrogeologist
- Reveals a rare metal deposit at the beginning of the game.
- All Extractor production is increased by 10%.
- Bonus – Gives player Deep Scanning which lets user allow scanning of the sectors for deep deposits.
Rocket Scientist
- Gives Player An Extra rocket at the beginning of the game.
- Bonus – Gives player Co2 Jet Propulsion which unlocks shuttle hub and long-range transportation.